using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BnetBarKeyboard")]
	public class BnetBarKeyboard : PegUIElement
	{
		public Color m_highlight => method_2<Color>("m_highlight");

		public Color m_origColor => method_2<Color>("m_origColor");

		public BnetBarKeyboard(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BnetBarKeyboard(IntPtr address)
			: this(address, "BnetBarKeyboard")
		{
		}

		public void ShowHighlight(bool show)
		{
			method_8("ShowHighlight", show);
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}
	}
}
